[REM] Decommissioned and removed 3 legacy roster configuration variables (bTadmins, bAdmins, and bOwner) to completely transition server security validation protocols over to real-time engine admin login flags.
[MOD] Updated the default state of variable bAutoForceClass to default to false instead of true to prevent unintended loadout overrides upon initial server deployments.
[ADD] Expanded server text rotation capacity inside ServerMessages.uc to a clean configurable array structure supporting 10 active rolling message layers.
[ADD] Implemented an automated round-start weapon loadout engine controlled via ServerSuite.ini. Supports automated execution of custom variants natively via NotifyAdminMessage.
[ADD] Created a persistent flat-array replication cache inside AdminUtils to backup player configurations at spawn, allowing seamless loadout restoration.
[ADD] Integrated developer short-letter arrays into the forced loadout executor (!afc SF, !afc S24, !afc V).
[FIX] Resolved a fatal crash caused by null string buffer truncations inside the color caret token string parsing algorithm.
[FIX] Fixed a cross-team text leak bug for private radio comms by introducing a native IsFriend() check.
[MOD] Stabilized the custom dark green color palette entry value to a safe engine value (Chr(45) $ Chr(150) $ Chr(45)).
[ADD] Added custom ServerLabel() framework to hard-inject server configurations before players spawn.
[MOD] Isolated automated looping broadcast server announcements cleanly across dynamic map passes.